![]() To print with such textures, use the texture to physically displace the model geometry. For OBJ files with non-standard per-vertex colors the colors are imported if the RGB color channels are represented as floating point numbers in the range. ![]() ![]() MTL material files with displacement / tactile texture information are not supported. facets with 4 or more vertices are not supported).Ģ Non-standard OBJ files with long lines wrapping around to the next line using a trailing '\' are supported. For formats that support transparency as an Alpha channel (PNG only), the RGBA channels result in 32 bits per pixel. Only triangle meshes are supported (i.e. For formats that support RGB channels this means a depth of 24 bits per pixel. ![]() 1 All multi-body files are presented as a single body with one texture, for now. Only GIF, PNG, BMP, and JPEG texture files are supported. Color depth must be 8 bits per channel.
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